Hey Folks,
The
Space Table is Complete,
Rebel Fleet finished and the
Emperors Lap Dogs motley collection of mass produced and inferior ships amassed.
We are kicking off our BFG games with a campaign as the BFG campaign system is awesome. Its slightly modded with the rules from
this post on the Dakka Dakka forums by Cruentus. We are battling over The Chiss Ascendancy. This is an area of space just within the Unknown Region governed by the red eyed and blue skinned alien Chiss. The
Wookiepedia Article is here but they are famous for being the birthplace of Grand Admiral Thrawn from the Timothy Zhan series of books.
The premise for the campaign is entirely non-cannon but the idea is that the Rebel Alliance has dispatched a task force under the Mon Calamari Line Admiral Mari'Nara to attempt to sway the Chiss to the Rebellions cause. Imperial Intelligence has detected this and a punitive expedition has been sent by the Empire (under a yet to be named Commander) to prevent this and "remind" the Chiss of the Empire's displeasure.
I lifted a map online and then modified it with Publisher. Here is the Map after the 2nd Campaign Turn and the first battle:
In the First Campaign turn the Empire started at Naporar and moved towards Sposia, capturing the system. The Rebels started at Rhigar and moved to the Capital system of Csilla on a peaceful diplomatic mission.
In the Second Turn the Rebels heard of the Imperial task force at Sposia and decided to move to intercept them before they could stamp down on the peace loving Chiss. The Imperials moved towards the Csilla intent on stamping on some Aliens and the Fleets met in deep space.
As you can see above (and I will blog the battle report soon) the Rebels didn't fair to well. Their commander lapsed into a n00b state and committed a tactical blunder or two. The Rebels were forced to retreat back to their start point while the victorious Imperials moved on Csilla, capturing the system and started to persecute the aliens.
Campaign wise my Rebels lost their captured Escort Carrier, an Assault Frigate and some Nebulon B frigates while the Dreadnought was heavily damaged. My one planet only had sufficient repair capacity to rebuild the 3 Nebulon B's. The Dreadnought was so heavily damaged it had to sent out of the sector to be repaired so will miss the next game. Alliance Command granted my appeal for reinforcements so a new Assault Frigate was added to my task force, but its crew are untrained so only LD 6.
The Imperials now have three planets, and while they lost an Enforcer light cruiser they have more then sufficient capacity to repair their crippled Dreadnought. Their Commander was promoted to Battle Group Commander for his increased Renown after his victory so now gets an extra re-roll.
So its time to make our next moves, but word has reached us that Chiss Reactionaries are massing and perhaps a third player will enter the scene?