Played another YAMS game vs Jamie's dirty Pan Oceania last night. I drew as my four mission cards;
Kill the Leader (lieutenant kill)
Kill the Boffin (so a specialist)
Flag Kill (destroy there flag)
Blockade (keep them out of my deployment zone)
All up this gave me a mission brief that seemed like a surgical strike to remove their C3 structure, so it's a contracted "Hit" for whoever is paying my Corrigador Nomad Merc team, also known as "The Collectors"
Love this Operation Ice Storm art!
I decided to NOT take a link team. I've found them a bit tricky to use so decided to keep it simple.
List is a real tool box of options. I've gone for some decent board control with 2 mine layers (tomcat and reaction zond) and the Koalas. Didn't quite go the way I wanted though...
Jamie had his usual Rem heavy list with two Siera REM, two auxila with their Aux Bots, the obligatory ORC heavy infantry, a hacker, his Maori infiltrator, crazy Crusader drop troop and his newest toy - the TO heavy infantry Swiss Guard with HMG (eek), who started in hidden deployment...
Pile up at the cross roads! We did joke that the zebra crossing should be an ARO safe zone!
Once again I lost the lieutenant will power roll. Sigh. I chose to take the far side (with the bus) so I could advance up the highway using the truck pile up as cover.
Trying to stop the Swiss rampage I run my Tysklon REM up and he lobs a Fuerbach shot at the Nisse (he's perched behind that container with the white roof panels) but misses and is pasted. So much for using him as a repeater to hack the Swiss Gaurd!
Desperate times call for desperate measures. The Hellcat air drops in to nail the Hacker and the Flag (and I found out later Jamie's auxila LT!) at the back if the field with her boarding shotgun. Sadly I rolled a "20" so failed the PH roll spectacularly and she ended up in my deployment zone after she scattered off the table :(
Meanwhile the Nisse claims another kill and takes out my Reaction Zond. Jamie's Swiss Gaurd runs past my mine that the Tomcat dropped and takes a wound. His Orc moves up as well and Mr Grim swings into action, decloaking and putting a wound on the Pan O heavy infantry, which ducks into cover.
In my turn Mr Grim sneaks up and speculatively lobs a grenade at the Orc. The first one misses but the second skips over the container the HI is lurking behind and cleans his clock :) Lupe the remember she has a Panzerfaust and goes Nisse hunting. The first rocket only draws the Nisse's fire and Lupe is pegged...the Nisse is premature in chalking up his fourth kill. Lupe has V.Dogged so stands back up, fires of her last rocket and has the satisfaction of watching the Nisse explode messily before she passes out. That felt good! I also hunt down the Crusader with my Moran but by then it's game over man.
Great Game Jamie!
The more I play Infinity the more I like it :)