Friday, October 10, 2014

Infinity: Nomads vs Pan O "The Hit"

Hey Folks,

Played another YAMS game vs Jamie's dirty Pan Oceania last night.  I drew as my four mission cards; 

Kill the Leader (lieutenant kill)
Kill the Boffin (so a specialist) 
Flag Kill (destroy there flag) 
Blockade (keep them out of my deployment zone) 

All up this gave me a mission brief that seemed like a surgical strike to remove their C3 structure, so it's a contracted "Hit" for whoever is paying my Corrigador Nomad Merc team, also known as "The Collectors" 
Love this Operation Ice Storm art! 

I decided to NOT take a link team. I've found them a bit tricky to use so decided to keep it simple. 
List is a real tool box of options. I've gone for some decent board control with 2 mine layers (tomcat and reaction zond) and the Koalas.  Didn't quite go the way I wanted though...

Jamie had his usual Rem heavy list with two Siera REM, two auxila with their Aux Bots, the obligatory ORC heavy infantry, a hacker, his Maori infiltrator, crazy Crusader drop troop and his newest toy - the TO heavy infantry Swiss Guard with HMG (eek), who started in hidden deployment...

Pile up at the cross roads! We did joke that the zebra crossing should be an ARO safe zone! 

Once again I lost the lieutenant will power roll. Sigh. I chose to take the far side (with the bus) so I could advance up the highway using the truck pile up as cover. 

First turn the Croc Man lays two mines under the fire engine - this really locked down the centre board. He then leans round the corner to snap a shit off at Lupe, who manages to drop a smoke template (the cd). Emboldened by this new "cover" he sprints too the car...but nowhere is safe from Mr Smiley. My HMG toting intruder "decloaks" on the container at the bottom of the screen, spies the croc man through the smoke with his Multi spectral visor and nails him with an HMG shot! Mr Smiley grins, but soon the smile is wiped from his face as the Nisse sniper who can just see him drops him. Boo! 
Meanwhile Jamie's Sierra has moved up and force my total reaction zond to pull back at range as I couldn't hit the damn thing (-12 to hit through a bad range band, cover and it's optical disruption device) Mr Smiley is down and my Moran and his Koalas can't move forward due to the mines under that fire truck...
To force the issue and draw some of Jamie's models away from the flank I run in my Tomcat on the left flank.  He runs up an deploys a mine for when the other Siera comes around the corner...feeling all sneaky he gets a hell of a shock when a Swiss Gaurd decloaks next to the white car transporter and opens up with an HMG! Somehow the first shot misses (needs 17, Jamie roles 18 lol) but as the tom cat try's to scarper he gets nailed. 

Trying to stop the Swiss rampage I run my Tysklon REM up and he lobs a Fuerbach shot at the Nisse (he's perched behind that container with the white roof panels) but misses and is pasted. So much for using him as a repeater to hack the Swiss Gaurd! 
Desperate times call for desperate measures. The Hellcat air drops in to nail the Hacker and the Flag (and I found out later Jamie's auxila LT!) at the back if the field with her boarding shotgun.  Sadly I rolled a "20" so failed the PH roll spectacularly and she ended up in my deployment zone after she scattered off the table :( 
This is the last photo I took.  My hellcat's dispersion had her drop in on a flank to the right of the phot above. This allowed her to target the auxila and auxbot behind d the fire truck with her shotgun and blow them and a mine away. She clears the next mine and is feeling smug until the Pan O Crusader sneaks in behind her and guns her down :( 

Meanwhile the Nisse claims another kill and takes out my Reaction Zond. Jamie's Swiss Gaurd runs past my mine that the Tomcat dropped and takes a wound. His Orc moves up as well and Mr Grim swings into action, decloaking and putting a wound on the Pan O heavy infantry, which ducks into cover.

 In my turn Mr Grim sneaks up and speculatively lobs a grenade at the Orc. The first one misses but the second skips over the container the HI is lurking behind and cleans his clock :) Lupe the remember she has a Panzerfaust and goes Nisse hunting. The first rocket only draws the Nisse's fire and Lupe is pegged...the Nisse is premature in chalking up his fourth kill. Lupe has V.Dogged so stands back up, fires of her last rocket and has the satisfaction of watching the Nisse explode messily before she passes out. That felt good! I also hunt down the Crusader with my Moran but by then it's game over man. 

So Jamie managed to achieve two objectives with Search the Crate and Assess while I denied his fourth point and gained my one point by taking out his Crusader. 

Great Game Jamie! 

The more I play Infinity the more I like it :) 

Cheers
Jason 






2 comments:

Jamie said...

I like this thing where others do the Batreps :-)

I still think you would have been better off with my side. Your side was easier to drop into and my side allowed me to dominate halfway - I was always going to advance to cover both the civilian and the crates as I don't know if they are your objective.

Knowing I go first, if you had my side you could have covered both objectives with multiple ARO and let me enjoy getting shot up....

It was heaps of fun.

Andy Tucker said...

I love the party popper terrain..
back to making my dungeon terrain...
catch u guys up soon