Here is a the first 4 turns of the Total War game organised by Simon. It was super awesome and the other Christchurch Bloggers have been blogging up a storm about it.
Martins Brilliant Report
Super kudos to Simon for organising it, Andy T for ironing out the game play wrinkles and Stephen S for all his awesome terrain...and I will think you will all agree it looked suitably EPIC :)
|Looking from Eindhoven through Nijmegen to Arnhem at the far end.|
|6th FJ Deploy on Hells Highway...yes thats a Jagdpanther|
|Facing FOUR 30 Corps Companies!|
|I don't know why, but the Jagdpanther seemed to put the woolies up the Allied Tank Commanders...|
|At the other end - British Paras advancing from Oosterbeek|
|Jamies Sperrverband defending the outskirts of Arnhem|
|2cm FlaK 38 Portees! Super Cool|
|Frost's boys hold the bridge|
|Gott in Himmel! Jabos!|
|30 Corps Advances...|
|And starts to grind through my FJ, who fall back toward the Highway in the Center|
|But Nowhere is Safe!...Panzerfaust Trap team takes out a Bogged Tank left all by itself...|
|An the Jagd is Bailed, and stays Bailed as a) I cant roll a 4+ to remount in two turns and b) I seem to only roll ones for Armour Saves!|
|Panzerschreks race forward but only bail one tank...|
|So wisely retreat to await the onsalught|
|And this is how it was when I passed command to Pooch, who was commanding the Luftwaffe Company "holding" Nijmegen...apparently the poor FJ's were wiped out to a man in subsequent turns.|
|And a parting shot of the Para's slowly getting ground down in Arnhem|
This diversion of forces, defensive tactics (and the Jagdpanther "psy weapon") delayed the Allied Armour and helped ensure they didn't quite get to the Bridge in time to save Frost.
End result was a Narrow Victory to the Germans...how historical!